Five Types of Payers You'll Find in Any Escape Room

Mon, 12 Aug, 2019

The Strategist

The strategist means business. They’re there to beat the clock and set a new record for their chosen room. It’s not a game to them, it’s just another day at the office. The strategist will set out a plan of action and select roles for their teammates. 

Don’t like the role you’ve been given? Tough.

For one hour the strategist puts friendships to one side and will do what’s best for the team. Love them or hate them – you can’t deny their effectiveness.

Adventure Addict

The adventure addict is the fun ball of energy that brings excitement and enthusiasm to the group. If there’s a more daring aspect that needs tackling in an escape room, the adventure addict will be first on the scene.

Is there a confined space that needs crawling through? Or a cobweb-covered hole that someone needs to stick their arm in? The adventure addict will be the first to volunteer.

Problem Solver

Every team needs a problem solver. They are uniquely skilled at creative out-the-box thinking and have a keen eye when it comes to object hunts and puzzle busting. If you’re team is stuck for too long on a specific part of the escape room, you can expect the problem solver to come up with a solution.

Lone Wolf

There’s no ‘I’ in ‘Team’… but there are five in ‘Individual Brilliance’.

The lone wolf is a mercurial character. This type of player is controlled by tunnel vision and will block out the questions and concerns done by their team, instead choosing to set out on a one-man-mission for glory. They believe they can single-handedly get the job done, and will go their own way to do so.

The Noob

Noob /nuːb/ noun:
A person who is inexperienced in a particular sphere or activity]

Let’s be fair – EVERYONE starts their escape room journey as a noob. Whether they’re inexperienced, or just a plain space cadet – the noob will typically question even the simplest task and will have no idea where or how to begin. We LOVE this type of player as it’s always fun watching them develop their skills as they progress through the room.